3rd of January, 2011 A.D. Decade is not enough
Since there's no time limit, our project being developed as it can be,
when it can be, without being tied to any schedule or budget. Ah, the advantages
of making an indie game.
What happened during the few years of not updating the website? Oh, trashed bunch
of ideas that didn't work and came up with new ones. Decided to abandon text-based
inventory altogether and go for tradiotional graphical Fallout-like inventory.
The real Fallout, hopefully some of you still remember it.
During the last decade, that has passed while making AQ, we've received emails
from few possible fans. It's kind of nice to know that there's someone 'following'
us or at least followed would be the proper term. Waiting for this kind of eternity
project-game must be a project of itself alone. Let's see if 2011 could be more
active, shall we.
Yours sincerely, ++ Project leader
Last modified 11/01/03
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